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 What class will you play? [WAR]

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PostSubject: What class will you play? [WAR]   Sat Oct 06, 2007 12:27 am

Greenskin Career: Black Orc
Melee Tank
Orcs continue to grow throughout their lives and their skin darkens with age. The strongest and most powerful Orcs grow to become Black Orcs, marked by their increased size and darker skin. They are the most heavily armored warrior and tanker of the Greenskins, and employ a down and dirty brawler’s fighting style that makes use of all the tools available – fists, feet, elbows, shoulders, and assorted other spiky bits, including choppa and shield. Meant to be in the thick of combat taking a beating and dealing it right back, the Black Orc uses disorients and knockdowns to chain attacks and disable the enemy. This leaves the enemy vulnerable to yet more punishment, which comes in the form of other attacks which deliver additional effects based on the target’s condition. With the ability to reduce fellow Destruction players damage taken from certain targets the Black Orc can force enemy players to attack him in PvP and RvR.

Greenskin Career: Orc Choppa
Melee DPS
Some Orcs frenzy in battle, reveling in the blood and slaughter. These are Choppas, named for their weapon, and their weapon named for them, and their frenzy is to be feared. They are down and dirty berserkers who fight with little regard for their own safety, relying on choppa power to carry the day.

As they let themselves be carried away by the frenzy of battle (as their morale rises), the Choppas quickly work themselves into a frothing rage. The more they fight the more berserk they become and the more powerful their attacks become. They are the Greenskins melee-DPS powerhouse.

Greenskin Career: Goblin Shaman
Melee/Healer
The Shaman channels the primal bloodlust of the Greenskins into effects both beneficial and baleful. He keeps the lads up and running far beyond their normal capabilities and calls down the wrath of the twin deities, Gork and Mork, onto his enemies. The one feeds the other, and fighting provides the strange and twisted power that fuels their magic. With Waaagh! power blazing in his eyes, his spells can heal more wounds or empower his allies to achieve feats of unbelievable destruction (the more damage they deal, the more powerful their heals and buffs).

Squig hunter
Ranged DPS
The toothy embrace of a pack of Squigs has brought down many a hearty warrior, and a Squig pack is never more effective than in the hands of an expert Herder. Commanding a pack of Squigs culled from those types he has learned to train, the Squig Herder is a goblin Arrer Boy who uses a range of tools and training methods to drive his pack into a killing frenzy, supporting them with commands, arrows and bait while safely out of harm’s way. Even if he should fall, his frenzied Squigs will fight on, wandering off only once they have avenged him.

With experience, a Squig Herder can learn to tame a broad range of breeds, control more powerful Squigs, and acquire more specialized abilities such as taking direct control of his Squig. The various breeds offer the Squig Herder tools for different situations, and working out an effective mix is a large part of the art of the herder.

Dwarf Ironbreaker
Melee Tank
From the towering vaults and labyrinthine galleries of the holds to the endless tunnels of the Underway, from the shafts of countless mines to the dark, dangerous warrens of the Greenskin and Skaven, the Ironbreakers patrol and guard the deep. Such is the reputation of the Ironbreakers that they will often be called upon to fight on the surface when the full might of a throng is mustered, but for each battle in sunlight, an Ironbreaker will have fought a dozen in the dark deeps beneath the mountains.

The Ironbreakers are the very icon of the dwarf - wearing massive armor, bearing axes and shields, stolidly facing every enemy and pressing constantly forward with even, measured steps. The charge of the Ironbreakers is a thing to behold - rumbling in behind their massive shields they use their concentrated mass to throw their enemy back and immobilize the unwary. Nobody holds a grudge like a Dwarf, and no dwarf is dwarfier than the Ironbreaker. Every blow struck against him or his allies serves to fuel his ardor. This in turn influences his every action – the greater the grudge born against a particular foe, the greater the damage dealt by the Ironbreaker’s attacks.

Dwarf Hammerer
Melee DPS
Hammerers are an order of warriors who have sworn their lives to serving and protecting the King and hold. They are bound by oath and wholly dedicated to that duty, willing to give their lives rather than face the dishonor of failure. Hammerers are regarded as stubborn by their own people, a folk known throughout the world for their stubbornness. The symbol of their service is the weapon they carry. Each bears a heavy, but perfectly balanced, great hammer. It is the gift of the hammer to the warrior that seals the oath between him and his hold.

When a Hammerer gets going there is just no stopping him, and the longer the fight lasts the stronger and faster he becomes. Momentum builds as the Hammerer attacks, and as it accumulates he can strike stronger and stronger blows. However, his most powerful blows can start to slow him down, reducing his momentum upon impact. For the Hammer, the devastating power of these blows makes this loss of momentum a price worth paying. As long as there are more foes to fight, he can begin to build up his momentum again.

Dwarf Runepriest
Melee/Healer
The ancient Guild of Runesmiths is one of the oldest and most respected institutions in all the Dwarf realms. All Runesmiths are related to each other in some, often very remote, fashion. Each carries on his family's traditions of arcane study, learning the ancient craftsmanship of working metal and magic into mighty runes of power. Although some other races make magic items of great potency, Runesmiths are masters of the art. The greatest Runesmiths are superlative craftsmen, widely respected by all Dwarfs, and even accorded the sort of reverence normally reserved for ancestors.

When a Runesmith judges that it is time, he chooses a young relative as his apprentice and teaches him the secrets of making magic runes. Runesmiths are very secretive about their knowledge and will only pass it on to a worthy successor. Though Runesmiths do tend to live for a long time even by Dwarf standard, many powerful runes have been lost simply because a Runesmith could find no one worthy enough to succeed him. As Dwarfs get older they get tougher, even more obstinate, and extremely stubborn.

By the time a Dwarf can claim the title of Runepriest, they will have endured hundreds of years of harsh apprenticeship, beating runes from hot metal under the demanding eye and unforgiving hand of their forebear, searching out old secrets in the depths of lost Dwarf strongholds. As a result, it is hard to imagine a tougher or more cantankerous Dwarf.

In a world where magic is commonplace, runes offer something unique and powerful – the ability to bind a rune to an object or creature to await a trigger which will unleash its power. A rune-marked blade burns as it strikes, a rune-marked breastplate hardens against a killing blow, and rune-marked flesh awaits only a word of command before releasing its healing energies. It is important to note that runes retain their power even after the Runepriest expires. By marking his allies prior to battle, the Runepriest is free to join the fight where and when he is needed, be it shaping further runes of power, or entering the thick of the fight with runestaff in hand.

Dwarf Engineer
Ranged DPS
Engineers are consummate craftsmen who can perform any task relating to metal or stone, from forging cannon barrels to designing steam engines to drafting the plans for fortifications and mines. They are also recognized as doughty warriors, specializing in the handgun - forming the lines of the Thunderers and handling the great bolt throwers, grudge throwers and cannon. Most engineers will have crafted their own handguns as beardlings for use in the Thunderer ranks, incorporating additional improvements of their own or the latest ideas from noted Engineers as they grow older. There is some rivalry between Engineers regarding what makes for the most accurate weapon, and that rivalry has resulted in the most precise weapons of their type in the world.

The only thing more deadly than a simple bomb is a complicated one, or at least that’s the way an Engineer sees things. Using nothing more than the odds and ends they have at hand, Engineers can create a broad variety of useful objects with various purposes and functions. Some of them are even safe enough to give to others. From grenades of various types to mechanical weapon upgrades, the engineer and his allies can use these devices to significantly enhance or supplement their own combat power.

Chaos Career: Chosen
Melee Tank
The Chosen are the greatest fighters of the Chaos worshippers, those who have given themselves fully to the cause of their gods. The Chosen of Tzeentch, like Tzeentch himself, are ever changing and mutating, surrendering completely to the whims of the Lord of Change. They are warriors who are assured of their might, possess the strength of mind and body to endure the constant gifts of change, and ascend to dominance among the forces of chaos. Battling with great swords and heavily armored, they firmly understand the selection and survival process and are constantly ready to deal death to any who get in their way - enemy and anyone who's closer to the top of the chosen pyramid.

Chaos Career: Magus
Ranged DPS
The Sorcerers of Chaos are the oracles of the gods, the advisors and counselors to the tribes, interpreting the will of the Great Powers and divining with sacrifices and daemonic summoning. Resplendent in their enormous fluted shoulder pads and helmets in the Tzeentchian colors, they fly on great glowing disks and engage enemies with powerful taloned hands. They channel the raw winds of magic, using it to unleash black bolts of energy at their enemies, transport themselves from shadow to shadow, or flay their foes with burning fires and flash lightning.

Chaos Career: The Zealot
Melee/Healer
A religious fanatic and aggressive spellcaster and in the service of Tzeentch. The Ruinous Powers have many gifts to offer their mortal followers and enemies alike – some of them quite terrible, but some of them powerful indeed. Zealots are among the most devout of the followers of the gods of Chaos, and as such it is they who are called upon to convey the will of the powers to their minions. It is Zealots who mark the followers of their patron deity, and who are charged with spreading their faith to the vulnerable and needy masses. They are not the subtle cultist, but the zealous preachers, and they offer open obedience to their dark masters.

Chaos Career: Marauder
Melee DPS
Among the armies of the northmen are the marauders, fierce and vicious fighters who kill and slay anything in their way. They live for no other reason than to serve and honor their god. The Marauders of Tzeentch are blessed by the Changer of Ways with the power of Mutation. In battle the raw energies of Chaos within well up and mutate them into terribly monstrous creatures. Their arms become as living weapons, clawing, hacking and biting at their opponents.

Empire Career: Bright Wizard
Ranged DPS
In former times the people of the Empire had little to do with magic, believing all sorcery to be inherently evil. The Priests of Sigmar taught that magic was the stuff of Chaos, responsible for the existence of mutants and the source of all the world's ills. So it was that for many hundreds of years, wizards and witches were sought out and burned. Many innocents were slain in this way as well as many genuine practitioners of the secret arts. Even the countryside herbalists, fortune-tellers and such kinds of primitive magicians were not safe from the zealots, driven from village to village or tortured and burned by the Witch Hunters.

Such things changed a great deal in the time of the Great War against Chaos, which began more than two hundred years ago. During that terrible war, the Dark Gods rose in the north and cast their minions upon the world, engulfing the lands of the Kislevites. So great was the threat to all of the world that Men, Elves and Dwarfs made common cause to fight the armies of Chaos for the first time in history. The renowned Elven Sorcerer Teclis traveled to the Old World at the request of Magnus the Pious. There he and his companions fought side by side with the armies of Men and Dwarfs and the courage and might of the Elves did much to win the trust of Magnus.

One of Teclis' deeds was to find such low sorcerers and hedge wizards as existed in the Empire and teach them a few rudimentary spells of fire, lightning bolts, and thunderous noises, which they employed against the minions of Chaos. Many Witch Hunters were aghast that Sigmar's folk should embrace the secret arts, but the wise council and undoubted learning of Teclis won over the majority. Soon, the new breed of wizards were hailed as saviors of the Empire alongside Magnus the Pious himself, who became Emperor of all the land of Sigmar.

Today, Bright Wizards learn their art at the Bright College of Magic in Altdorf, one of the greatest bastion of the magical arts in the Old World. Also known as Fire Mages, they are students and masters of combustibility - heat, fire, explosion. They have no buffs, no crowd control, no healing, Think of them as nuclear weapons or buckets of instant sunshine. A Bright Wizard is all about taking the strands of magic, and channeling that surging, burning power at their enemies. Throwing fireballs, lighting strikes, burning and melting. Their bodies show the powers they meddle with (skin and hair changing color, showing char and singe marks, smelling of fire), and their personal habits seem reckless - they smoke heavily, probably chew tobacco, all their clothing looks like it's probably been on fire, they carry matches everywhere, tinderboxes, they like gasoline, they drink whiskey, they always have pipes stuck in their mouths.

Now, once again, the Fire Wizards march to WAR.
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PostSubject: Re: What class will you play? [WAR]   Sat Oct 06, 2007 12:27 am

Empire Career: Warrior Priest
Melee/Healer
Sigmar is a warrior god, and his clergy are Warrior Priests. Sometimes Sigmar himself chooses someone to be His messenger. He speaks to him and endows him with a measure of His own spiritual strength, power and authority. Sigmar, in His divine all-seeing wisdom, knows that there are many unseen and supernatural evils and horrors which beset Mankind, and so channels His own divine power through His chosen priest. This blessing may fall upon any man, be he noble or commoner. Thus called, they join the clergy of Sigmar's own cult.

Warrior Priests of Sigmar are a common sight among the armies of the Empire. They are most often seen preaching and prophesying in the ranks of the common soldiers. The soldiers of the Empire, trusting in their faith, can withstand and turn back the tide of enemies that assail them, needing only to hear the Priests reciting the Deus Sigmar to inspire them to heroism. But it befalls the Priests to contend with the foe on the physical, spiritual and magical planes - this they do with prayers and invocations, and with the strength of their unflinching bodies and minds.

Every city, town and village of the Empire has its shrines to Sigmar and priests of His cult. Thus a Warrior Priest is ready at hand to inspire and lead the people whatever trials may come. These Priests are recognized by their robes, and by the insignia of Sigmar which they wear, in particular the image of the Holy Hammer. Warrior Priests go about their tasks in castle and camp, blessing the soldiers, healing the wounded, inspiring everyone by their example and the words of Sigmar. In battle, they rouse and inspire tired and flagging soldiers to righteous fury and lead them against the enemy.

Heavily armored, they sing the praises of their god while they're wading into combat, crushing The Enemy with their great hammers. Easily recognized by their exposed, cleanly-shaven heads (so that Sigmar's voice may be heard even in the thick of battle), the Warrior-Priest is expected to be at the front, crushing enemies in the name of Sigmar, and then when he's finished doing that, or if it's reasonable for him to, he might go back and bless others. He's all about fighting things, and helping other people (through blessings) to fight things.

Empire Career: Knights of the Blazing Sun
Melee Tanker
There are a great many knightly orders within the Empire. The Knights of the Blazing Sun are an order dedicated to the Goddess Myrmidia, the goddess of strategy and of the science and art of war. Myrmidia is not as widely venerated in the Empire as some of the other gods, somewhat popular in the southern areas of the Empire (with her greatest temple in Talabheim) but far more widely worshiped in Tilea and Estalia. Her symbols are a spear behind a shield, and the Pegasus.

Also known as the Templars of Myrmidia, the Order was formed in 1457 (giving it a bit over a thousand years of history and tradition) during the crusades against Araby, when knights of the Empire were responsible for the recapture of a temple Myrmidia in Estalia - during the battle the knights fighting for the temple were saved from certain defeat when a freak earth tremor dislodged a huge statue of Myrmidia from the temple roof, crushing the enemy general along with his bodyguard and turning the tide of the battle. Among their more famous traditions is that of the questing knight - young members of the order dispatched to travel alone or in small groups in the pursuit of a quest or heroic achievements.

Knights of the blazing sun are the "tanks" of the Empire's careers, able to absorb incredible amounts of damage while dealing out lumps of their own. They are driven by glory and honor, and their abilities will reflect that. They are the classic knight, wearing heavy armor and wielding great weapons for the greater glory of the Empire. While theirs is primarily a defensive career, protecting their less durable brethren on the battlefield, they will rise to the occasion at critical moments with powerful attacks that inspire their allies and devastate their foes.

Empire Career: Witch Hunters
Melee DPS
The chaplains militant of the Temple of Sigmar have had a strange status in the empire for a long time. Their charge to do whatever is necessary to root corruption out from the towns and people of the empire gives them a broad and indistinct authority, resulting in their having a certain status wherever they go (when even the greatest noble general has to be nervous around them). Now, with the empire suffering the rampant effects of plague that corrupts and mutates, they are feverishly active. As the army of the empire marches against the invaders, the chaplains militant are among the troopers, where disease and sickness are common and may go unnoticed, watching for any sign of the corrupting effects of chaos, ready to do whatever is necessary to keep the taint of chaos from spreading among the righteous soldiers of the empire.

Commonly called Witch hunters, the chaplains militant are somewhere between Van Helsing and a grand inquisitor. They live to "cleanse the heretics," which usually means those tainted by Chaos, but often enough, that definition conveniently expands to include anyone in their way. Armed with pistols, swords, and flaming brands, they are all-out attackers who disdain defense. Once they have chosen a victim, they subject it to torments and assaults that will extract a "confession," at which point they may dispatch the miscreant summarily.


Dark elf Witch elf
DPS/Melee
Dark hags with poisons and positional attacks.
Stealthy and backstabbing they attack the weak of the enemy formation.
Very high damage output but need to pull back very fast to since they do not have muchj staying power

Dark elf Blackguard
Tank/melee
a tank that works with hate, the more you attack him the more damage he does, more will be added as soon as we find out more

Dark elf ?
dPS/ranged

Dark elf ?
Healer/?

High elf Archmage
DPS/Support
tHe archmage is the best mage in the whole world and heals his allies via attacking enemies

High elf Swordmaster
TAnk/melee
Swordmasters are the perfect swordsman they are so perfect at it that they basically show off, they dance and slash and use bits of spellcraft to show of their awesomeness

Sooooo What career will you play?
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PostSubject: Re: What class will you play? [WAR]   Sat Oct 06, 2007 11:17 pm

Well, since there are still a few classes of the Dark elves and High elves unknown, but so far Dark elf Black guard or Dark elf Witch elf would be the class I would play, I'm not fully positive about this yet though.
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PostSubject: Re: What class will you play? [WAR]   Sat Oct 06, 2007 11:42 pm

So much choices ...

I should add some pictures but I'm so lazy :'(

il see what I can do now

Black orc


Choppa


Shaman


Squig herder


Dwarf hammerer


Dwarf Ironbreaker


Dwarf Engineer


Dwarf Runepriest


Empire Bright wizard


Empire Witchhunter


Empire Knight of the Blazing sun


Empire Warrior priest


Chaos Chosen


Chaos magus


Chaos zealot


Chaos marauder


High elf Swordmaster


High elf Archmage


Dark elf blackguard


Dark elf Witchelf
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PostSubject: Re: What class will you play? [WAR]   Sun Oct 07, 2007 1:33 pm

CHAOS CHOSEN!
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PostSubject: Re: What class will you play? [WAR]   Mon Oct 08, 2007 8:18 pm

Tauren Warrior, Arms spec ofc.
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PostSubject: Re: What class will you play? [WAR]   Mon Oct 08, 2007 8:29 pm

nubcake wtf, go die in WoW Rofl
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PostSubject: Re: What class will you play? [WAR]   Wed Oct 10, 2007 2:29 pm

Favorite Destruction Career?
Black Orc 14% 14% [ 17 ]
Orc Choppa 6% 6% [ 8 ]
Goblin Shaman 18% 18% [ 21 ]
Goblin Squig herder 5% 5% [ 6 ]
Chosen 11% 11% [ 13 ]
Magus 11% 11% [ 13 ]
Zealot 18% 18% [ 21 ]
Marauder 14% 14% [ 17 ]
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PostSubject: Re: What class will you play? [WAR]   Thu Oct 11, 2007 9:50 pm

if i gonna play it i play Squig herder
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PostSubject: Re: What class will you play? [WAR]   Sat Oct 13, 2007 11:10 am

I'm considering buying the game.
Empire Witchhunter perhaps Wink
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PostSubject: Re: What class will you play? [WAR]   Sat Oct 13, 2007 12:20 pm

cal_reading_only wrote:
I'm considering buying the game.
Empire Witchhunter perhaps Wink

hehe Be sure to roll on our server then (no matter what you'l play) either we smash your puny order ass into the ground or we fight alongside you pillaging and maiming with great glee.

I'm torn between Blackguard, Zealot and Marauder

and I'm hoping to maybe being able to play DE sorceror
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PostSubject: Re: What class will you play? [WAR]   Sat Oct 13, 2007 7:35 pm

also considering to buy the game

and if I buy it I'll go
Dwarf Engi or Black Orc
they're both awesomeness Very Happy Very Happy


atm still playing WOW but we'll see Smile

Now go and hit random people with rusty spoons!
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PostSubject: Re: What class will you play? [WAR]   Sat Oct 13, 2007 7:40 pm

Blight215 wrote:
also considering to buy the game

and if I buy it I'll go
Dwarf Engi or Black Orc
they're both awesomeness Very Happy Very Happy


atm still playing WOW but we'll see Smile

Now go and hit random people with rusty spoons!

I for one Welcome our Rusty overlords Very Happy

I wouldve thought you were going to go for Brightwizard Very Happy

So weve got a few order players and a few destruction Very Happy
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PostSubject: Re: What class will you play? [WAR]   Sat Oct 13, 2007 7:48 pm

well the fire is getting boring XD

although it is still coolness
but I'm going for smashing things this time Smile
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PostSubject: Re: What class will you play? [WAR]   Sun Oct 14, 2007 9:14 pm

Me Smash:O
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PostSubject: Re: What class will you play? [WAR]   Sun Oct 14, 2007 9:50 pm

ME ANGRY ME SMASH YOU! Twisted Evil
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PostSubject: Re: What class will you play? [WAR]   Sun Oct 14, 2007 11:47 pm

indeed wArhammer apparently really wanna makes you play a brawler type of char

normally i always go for casters but this time I'm looking forward to impaling things on my halberd
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PostSubject: Re: What class will you play? [WAR]   Sun Oct 14, 2007 11:49 pm

SAME HERE! WRAAH! THATS WHY I GO CHOSEN Very Happy
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PostSubject: Re: What class will you play? [WAR]   Sun Oct 14, 2007 11:52 pm

btw chosen will work with the twisting mechanic

aka: you use aura's with negative effects and before that one runs out you can select another aura that overlaps, but you have to be really quick etc...
a lot of people say its very difficult (they compared it to a daoc bard) but if you can master it you would be very strong
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PostSubject: Re: What class will you play? [WAR]   Sun Oct 14, 2007 11:54 pm

hardcore ftw xD!
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PostSubject: Re: What class will you play? [WAR]   Mon Oct 15, 2007 9:35 pm

lolz Very Happy
go try you bastard xD
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PostSubject: Re: What class will you play? [WAR]   Tue Oct 16, 2007 7:03 pm

There there We can solve this peacefully....

But that would suck so
Waaaagh! WAAAAAGH!
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PostSubject: Re: What class will you play? [WAR]   Tue Oct 16, 2007 10:39 pm

WHAAAAGH...
oeh wait a second...
SHINIEZ STUFZ Happy with gold
*grabs*
*grabs more*
...ok right where were we... ah yes...
WHAAAAGH...

Waaaagh! Waaaagh!
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PostSubject: Re: What class will you play? [WAR]   Sat Oct 20, 2007 12:56 pm

dwarf kneebreaker!
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PostSubject: Re: What class will you play? [WAR]   Sat Oct 20, 2007 1:06 pm

Its Siddy! He lives

We should really start deciding which faction where gonna play because it's getting hard to decide Very Happy
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Lair of the Magical Jellyfish :: Mindless entertainement :: Cybernetic entertainement-
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